Top 30 System Design Interview Questions for 2026
Top 30 System Design Interview Questions for 2026
Last Updated: March 2026 | Level: Mid-Level to Senior | Read Time: ~25 min
System design interviews test your ability to design scalable, reliable, and maintainable systems. These 30 questions cover the most commonly asked design problems at FAANG, unicorns, and top product companies. System design is built on strong fundamentals — make sure you've mastered Data Structures Interview Questions 2026 and Networking Interview Questions 2026 before diving deep into architecture problems.
How to Approach System Design Questions
STAR-D Framework:
- Scope: Clarify requirements (functional & non-functional), estimate scale
- Top-Level Design: Draw high-level architecture (clients, load balancer, services, DB)
- API Design: Define core endpoints
- Refine: Deep-dive into critical components
- Discuss: Trade-offs, bottlenecks, failure scenarios
Key metrics to always estimate:
- DAU (Daily Active Users), QPS (Queries Per Second)
- Storage requirements (per item × total items × years)
- Read:Write ratio
Table of Contents
- Classic Design Problems (Q1–Q10)
- Data & Storage Systems (Q11–Q18)
- Infrastructure & Reliability (Q19–Q25)
- Advanced & Specialized (Q26–Q30)
Classic Design Problems
Q1. Design a URL Shortener (like bit.ly) Medium
Problem: Build a service that converts long URLs to short ones (e.g., bit.ly/abc123) and redirects users.
Key Components:
Client → Load Balancer → API Servers → Cache (Redis)
↓
URL Database (MySQL)
↓
ID Generator (Snowflake)
Core API:
POST /shorten {url: "https://long-url.com/..."} → {short_url: "bit.ly/abc123"}
GET /{shortCode} → 301/302 Redirect
Short Code Generation:
- Base62 encoding: 62^7 = 3.5 trillion unique codes (7 chars → enough for years)
- Counter-based: Use distributed ID generator (Snowflake) → encode to Base62
- Hash-based: MD5 of URL → take first 7 chars → check collision in DB
Database Schema:
CREATE TABLE urls (
id BIGINT PRIMARY KEY,
short_code VARCHAR(8) UNIQUE INDEX,
long_url TEXT NOT NULL,
created_at TIMESTAMP,
expires_at TIMESTAMP,
click_count BIGINT DEFAULT 0
);
Scale Considerations:
- 100M URLs created/day → ~1,157 writes/sec
- 10B redirects/day → ~115,000 reads/sec (heavy read bias 100:1)
- Cache top 20% URLs (80% of traffic) in Redis: ~20GB RAM
- CDN for geographically distributed redirects
Trade-offs:
| Decision | Option A | Option B |
|---|---|---|
| Redirect type | 301 (cached by browser, no analytics) | 302 (always hits server, enables analytics) |
| Short code | Sequential (predictable, easy) | Random (secure, no enumeration) |
| Custom aliases | Simple DB uniqueness check | May require bloom filter for scale |
| Expiration | Lazy deletion on access | Cron job for bulk cleanup |
Q2. Design a Chat Application (like WhatsApp) Hard
Problem: Build a real-time messaging app supporting 1-on-1 and group chats with message history.
Key Components:
Mobile/Web Clients
↓
WebSocket Servers (persistent connections)
↓
Message Queue (Kafka) → Chat Service → Message DB (Cassandra)
↓
Presence Service → Redis
↓
Notification Service → APNs/FCM
Core APIs:
WebSocket: ws://chat.app/ws?user_id=123
SEND: {type:"message", to:456, content:"Hello"}
RECEIVE: {type:"message", from:456, content:"Hi!"}
REST:
GET /messages?conversation_id=789&before=timestamp → [messages]
POST /conversations → {conv_id}
Message Flow:
- User A sends message → WebSocket server A receives
- Kafka publishes message to
messagestopic - Chat Service consumes → writes to Cassandra
- Chat Service checks if User B connected:
- Yes → route to WebSocket server B
- No → push notification via APNs/FCM
Why Cassandra for Messages?
- Write-heavy (every message is a write)
- Time-series access pattern (recent messages first)
- No complex JOINs needed
- Easy horizontal scaling
Database Schema (Cassandra):
messages_by_conversation:
PRIMARY KEY (conversation_id, created_at DESC)
columns: message_id, sender_id, content, type, status
Scale Considerations:
- WhatsApp: 100B messages/day → ~1.15M messages/sec
- One WebSocket server handles ~65K concurrent connections
- Need 100M/65K = ~1,540 WebSocket servers for 100M concurrent users
- Message fanout for group chats: push to each member's queue
Trade-offs:
- Message ordering: Lamport clocks vs server timestamps
- End-to-end encryption: Signal Protocol (complex but secure)
- Message storage: client-only vs server (backup vs storage cost)
Q3. Design Twitter's News Feed (Timeline) Hard
Problem: Users post tweets; followers see a personalized feed of recent tweets.
Two Approaches:
Fan-out on Write (Push):
Tweet Created → Fan-out Service → Write to each follower's feed cache
(Redis sorted set per user)
User reads → Serve from their feed cache (fast!)
Fan-out on Read (Pull):
Tweet stored in tweet DB
User reads → Query all followed users' tweets → Merge/sort → Return feed
Hybrid (Used by Twitter):
- Regular users (≤100K followers): Fan-out on write
- Celebrities (>1M followers): Fan-out on read (too expensive to push to millions)
- Mix feeds at read time
Architecture:
Tweet Service → Kafka → Fan-out Workers → Redis (User Feeds)
↓
Tweet Store (Cassandra)
↓
User Graph Service (followers)
Feed Storage (Redis):
Key: feed:{user_id}
Type: Sorted Set (ZSET)
Score: timestamp
Value: tweet_id
Keep only latest 1,000 tweets per user
Scale Estimates:
- 300M MAU, 150M DAU
- 500M tweets/day → ~5,800 tweets/sec
- Average 200 followers → 5,800 × 200 = 1.16M feed writes/sec
- Read: 150M users, each check 5 times/day = 8,700 feed reads/sec
Trade-offs:
- Write amplification for push (celebrity with 50M followers → 50M writes per tweet)
- Read latency for pure pull (merge many feeds at read time)
- Cache invalidation: use tweet_ids in feed cache, fetch actual content on demand
Q4. Design a Rate Limiter Medium
Problem: Prevent abuse by limiting API calls per user/IP to N requests per time window.
Algorithms:
1. Token Bucket (most popular):
Each user has a bucket with max N tokens
Tokens refill at rate R per second
Each request consumes 1 token
If bucket empty → reject request (429 Too Many Requests)
2. Sliding Window Counter:
Track request timestamps in Redis for last 60 seconds
Count requests in window → if > limit, reject
Uses sorted sets: ZADD + ZCOUNT + ZREMRANGEBYSCORE
3. Fixed Window Counter:
Simple counter per user per minute
Resets at minute boundary
Problem: burst attacks at window boundary (double limit)
Implementation (Redis-based):
-- Redis Lua script (atomic)
local key = "rate_limit:" .. user_id .. ":" .. minute
local current = redis.call("INCR", key)
if current == 1 then
redis.call("EXPIRE", key, 60)
end
if current > limit then
return 0 -- reject
end
return 1 -- allow
Architecture:
API Gateway → Rate Limiter Middleware → Redis Cluster
↓
Response Headers:
X-RateLimit-Limit: 100
X-RateLimit-Remaining: 73
X-RateLimit-Reset: 1709901600
Scale Considerations:
- Use Redis Cluster for horizontal scaling
- Store rate limit rules in a centralized config (easy to update without deploys)
- Different limits per tier: free (100/hr), pro (10,000/hr), enterprise (unlimited)
Trade-offs:
| Algorithm | Memory | Accuracy | Burst Handling |
|---|---|---|---|
| Token Bucket | Low | Medium | Allows bursts |
| Fixed Window | Very Low | Low | Window boundary burst |
| Sliding Window Log | High | High | Smooth |
| Sliding Window Counter | Low | Good | Good |
Q5. Design a File Storage System (like Dropbox/Google Drive) Hard
Problem: Users can upload, download, sync, and share files across devices.
Architecture:
Client App (Dropbox) → API Servers → Metadata DB (MySQL)
↓
Upload Service → Chunk Splitter → Object Storage (S3)
↓
CDN (CloudFront)
Key Design Decisions:
Chunking (Critical Optimization):
File → Split into 4MB chunks → Upload each chunk → Combine on server
Benefits:
- Resume interrupted uploads (only re-upload failed chunks)
- Deduplication: same chunk across different files → stored once (content-addressed)
- Delta sync: only changed chunks uploaded on edit (saves bandwidth)
Metadata Schema:
files: (file_id, user_id, name, size, checksum, created_at, parent_folder_id)
chunks: (chunk_id, file_id, sequence, checksum, storage_path, size)
file_versions: (version_id, file_id, chunk_list, created_at)
shares: (share_id, file_id, shared_with_user_id, permission, expires_at)
Sync Mechanism:
Client maintains local state DB (SQLite)
On change → compute diff → upload changed chunks
Server sends event via long-polling/WebSocket → client syncs
Use vector clocks or "last write wins" for conflict resolution
Scale:
- Dropbox: 700M registered users, 4B files, 1.2B photos
- Storage: if average file = 2MB, 4B files = 8PB storage
- Deduplication typically saves 40-60% storage
Trade-offs:
- Chunk size: smaller = more metadata overhead; larger = less benefit for small files
- Conflict resolution: last-write-wins vs manual merge (Google Docs style)
- Encryption: client-side (zero-knowledge, Tresorit) vs server-side (Google Drive)
Q6. Design YouTube/Netflix (Video Streaming) Hard
Problem: Users upload videos; other users stream them with minimal buffering.
Architecture:
Upload Flow:
User → API Gateway → Upload Service → Raw Video Storage (S3)
↓
Transcoding Pipeline (FFmpeg workers)
↓
Multiple resolutions: 360p, 720p, 1080p, 4K
↓
CDN Edge Nodes (worldwide)
Stream Flow:
User → CDN (nearest edge) → Adaptive Bitrate Streaming (HLS/DASH)
Transcoding:
- Split video into segments → transcode in parallel (reduce processing time)
- Generate multiple resolutions + bitrates for adaptive streaming
- Store as HLS (
.m3u8manifest +.tssegments) or DASH
Database:
Videos: video_id, user_id, title, description, status, duration
Video_metadata: thumbnail, tags, category, language
User_engagement: views, likes, comments, watch_time
Recommendations: ML-based, stored as precomputed lists
CDN Strategy:
- Popular videos → pushed to all edge locations
- Long-tail content → pulled to edge on first request
- Geographic routing via DNS
Scale (YouTube):
- 500 hours of video uploaded per minute
- 1B hours watched per day
- Need thousands of transcoding workers
Q7. Design a Search Autocomplete System Medium
Problem: As a user types, suggest completions in real-time (< 100ms).
Architecture:
User types → Debounced API call → Autocomplete Service
↓
Trie (in-memory) or
Prefix Index (Redis Sorted Set)
Trie Approach:
Store popular queries in a trie
Each node stores top-K (e.g., K=5) results by frequency
On prefix lookup: traverse to prefix node → return stored top-K
Build: batch job daily from search logs
Serve: load trie into memory on each autocomplete server
Scale: partition trie by first character
Redis Sorted Set Approach:
Key: autocomplete:prefix
Score: frequency
Member: full_query
ZADD autocomplete:py 1500 "python"
ZADD autocomplete:py 1200 "python tutorial"
ZREVRANGE autocomplete:py 0 4 → top 5 queries
On search: update counters via stream processing
Filtering:
- Block offensive/banned terms
- Personalize based on user history
- A/B test different ranking signals
Trade-offs:
- Trie: fast lookup, complex update, memory-intensive
- Redis ZSET: easy to update, slightly slower, simpler ops
- Elasticsearch: flexible but adds latency vs in-memory
Q8. Design an E-commerce Flash Sale System Hard
Problem: Handle 1M+ concurrent users trying to buy limited-quantity items (race conditions, overselling prevention).
Key Challenges:
- Overselling: must not sell more than available stock
- Performance: 1M users in seconds → DB bottleneck
- Fairness: no one gets double-purchased
Architecture:
Users → CDN (static assets) → Load Balancer → Flash Sale Service
↓
Redis (stock + queue)
↓
Order Service → DB
↓
Payment Service
Stock Management (Redis Lua — atomic):
-- Atomic decrement with check
local stock = redis.call('GET', 'item:stock:' .. item_id)
if tonumber(stock) <= 0 then
return 0 -- sold out
end
redis.call('DECR', 'item:stock:' .. item_id)
redis.call('RPUSH', 'purchase:queue', user_id .. ':' .. item_id)
return 1 -- success
Queue-Based Approach:
User clicks "Buy" → Enter queue (Redis sorted set, score = timestamp)
Queue processor: dequeue users, create orders, process payments
Waiting users: show position in queue (poll endpoint)
Trade-offs:
- Lua script atomicity vs distributed lock overhead
- Queue fairness vs first-come-first-served
- Pre-warming cache before sale begins
Q9. Design a Notification System Medium
Problem: Send push, email, SMS, and in-app notifications to millions of users at scale.
Architecture:
Event Sources → Notification Service → Priority Queue (Kafka)
↓
Channel Routers:
├── Push: APNs / FCM
├── Email: SendGrid / SES
├── SMS: Twilio
└── In-App: WebSocket / DB
↓
Delivery Tracker
(retry, dedup, analytics)
Key Features:
- Deduplication: use idempotency keys to prevent duplicate sends
- Rate limiting: don't overwhelm users; respect quiet hours
- Priority: OTP (critical) > transaction alerts (high) > marketing (low)
- Retry with backoff: exponential retry for failed deliveries
Database:
notifications: (id, user_id, type, title, body, data, sent_at, read_at, channel)
user_preferences: (user_id, channel, category, enabled, quiet_hours)
delivery_log: (notification_id, channel, status, attempt_count, last_attempt)
Q10. Design Uber's Ride Matching System Hard
Problem: Match riders with nearby drivers in real-time.
Architecture:
Driver App → Location Service → Redis Geo (store driver locations)
Rider App → Matching Service → Query nearby drivers → Rank → Assign
↓
Surge Pricing Service
↓
Trip Service → DB
Location Storage:
Redis GEOADD drivers 72.8777 19.0760 driver_123
-- Find drivers within 5km of rider
GEORADIUS drivers 72.88 19.07 5 km WITHCOORD COUNT 20
Matching Algorithm:
- Find all available drivers within radius
- Rank by ETA (estimated time of arrival), driver rating, acceptance rate
- Offer trip to best match → wait for acceptance (timeout → next driver)
- Confirmed → create trip record, start tracking
Surge Pricing:
- Grid city into hexagonal cells (H3 library)
- Track demand/supply ratio per cell
- Price multiplier = f(demand/supply)
Scale:
- 5M trips/day → ~58 trips/sec
- 5M active drivers → ~5M location updates/sec (update every 5s)
- Redis Geo supports real-time geospatial queries efficiently
Data & Storage Systems
Q11. Design a Key-Value Store (like Redis) Hard
Components: In-memory hash table + disk persistence (AOF logs / RDB snapshots) + replication (primary-replica) + clustering (consistent hashing for sharding).
Trade-offs: Memory-only (fast, limited by RAM) vs disk-backed (slower, larger capacity) vs hybrid (hot data in memory, cold on disk — RocksDB approach).
Q12. Design a Distributed Cache Medium
Cache Eviction Policies: LRU (most common), LFU, TTL-based, Random.
Cache Invalidation Strategies:
- TTL: expire after time (simple, may serve stale data)
- Write-through: update cache on every write (consistent, write overhead)
- Write-behind: async DB write (fast writes, risk of data loss)
- Cache-aside: app manages cache manually (most flexible)
Distributed Considerations: Consistent hashing for sharding, replication for availability, hot-spot mitigation (virtual nodes).
Q13. Design a Distributed Message Queue (like Kafka) Hard
Core Concepts:
- Topics: logical channels; Partitions: horizontal scaling unit; Consumer Groups: parallel processing
- Offset: position within partition; consumers commit offsets
- Retention: messages kept for N days (re-processable)
When to Use Kafka: Async communication between services, event sourcing, real-time analytics, decoupling producers from consumers.
Q14. Design a Time-Series Database Medium
Use Cases: IoT metrics, application monitoring (CPU, memory), stock prices.
Key Requirements: High write throughput, time-range queries, downsampling (aggregate old data to save space), TTL for auto-deletion.
Design: Partition by time (hourly/daily chunks), columnar storage for compression, pre-aggregated rollups (1min → 5min → 1hour).
Q15. Design a Search Engine (like Elasticsearch) Hard
Key Concepts:
- Inverted Index: word → list of document IDs containing that word
- TF-IDF: ranking by term frequency and inverse document frequency
- Sharding: distribute index across nodes
- Replication: each shard has primary + replica(s)
Write Flow: Document → tokenize/analyze → update inverted index Query Flow: Parse query → identify relevant shards → gather scores → merge/rank → return top-K
Q16. Design a Recommendation System Hard
Approaches:
- Collaborative Filtering: users with similar behavior get similar recommendations (Matrix Factorization)
- Content-Based: recommend similar items based on features
- Hybrid: combine both (Netflix approach)
Architecture: Offline training (spark/GPU cluster) → model store → online serving (low latency inference) → A/B testing framework.
Q17. Design a Distributed Counter (like Reddit Votes) Medium
Challenge: High write throughput for popular posts (millions of votes/second).
Solutions:
- Redis INCR: atomic, in-memory, fast — but single point if not clustered
- Approximate counting: HyperLogLog for cardinality, CRDT for distributed counting
- Write batching: buffer counts locally, flush to DB periodically
Q18. Design a Photo Sharing App (like Instagram) Medium
Key Systems:
- Upload: chunked upload → S3 → async processing (resize, filter, thumbnail)
- Feed: hybrid fan-out (celebrity accounts pull, regular push)
- Discovery: hashtag index, explore page ML model
- Stories: 24-hour TTL, sorted by recency
Infrastructure & Reliability
Q19. How would you design for High Availability? Medium
Key Strategies:
- No single point of failure: redundant servers, multi-AZ deployment
- Health checks + Auto-restart: load balancer health probes, process supervisors
- Circuit breaker: fail fast if downstream service is down
- Graceful degradation: serve stale data vs hard failure
- Chaos engineering: intentionally inject failures to find weaknesses
SLA Math: 99.9% ("three nines") = 8.7 hours downtime/year; 99.99% ("four nines") = 52 minutes/year
Q20. How would you design for Scalability? Medium
Horizontal vs Vertical:
- Vertical: add more CPU/RAM to one server (limited, expensive, single point)
- Horizontal: add more servers (preferred, requires stateless services)
Techniques:
- Stateless services → easy horizontal scaling
- Caching at multiple layers (CDN, reverse proxy, app, DB)
- Database sharding (horizontal partitioning)
- Read replicas for read-heavy workloads
- Async processing via queues for spiky workloads
Q21. Explain CAP Theorem and its implications Hard
CAP Theorem: A distributed system can only guarantee 2 of 3:
- Consistency: all nodes see the same data at the same time
- Availability: every request gets a response (not necessarily latest data)
- Partition Tolerance: system continues operating despite network partitions
Real-world: Since network partitions WILL happen, choose CP or AP:
- CP (consistent, partition-tolerant): ZooKeeper, HBase, MongoDB (strong consistency mode)
- AP (available, partition-tolerant): Cassandra, DynamoDB, CouchDB
Design Implication: For banking → CP (never show wrong balance). For social media feed → AP (slightly stale feed is acceptable).
Q22. Design a Load Balancer Medium
Algorithms:
- Round Robin: simple, equal distribution (bad for unequal server sizes)
- Weighted Round Robin: distribute based on server capacity
- Least Connections: route to server with fewest active connections
- IP Hash: same client always hits same server (session stickiness)
- Consistent Hashing: minimize reshuffling when adding/removing servers
Layer 4 vs Layer 7:
- L4 (Transport): faster, routes based on IP/TCP without inspecting content
- L7 (Application): smarter, routes based on HTTP headers, URL path, cookies
Q23. What is a CDN and how does it work? Easy
CDN (Content Delivery Network): Network of geographically distributed servers (PoPs — Points of Presence) that cache content closer to users.
Flow: User request → DNS resolves to nearest CDN PoP → CDN serves from cache OR fetches from origin and caches.
What to CDN: Static assets (JS, CSS, images, videos), API responses with appropriate cache headers.
Cache Control:
Cache-Control: public, max-age=86400 (cache 1 day)
Cache-Control: no-cache (always validate with server)
Cache-Control: private, max-age=3600 (browser only, not CDN)
Q24. Explain Database Sharding Hard
Sharding: Horizontally partition data across multiple database servers (shards). Each shard holds a subset of the data.
Sharding Strategies:
- Range-based: user IDs 1-1M → Shard 1, 1M-2M → Shard 2 (hotspot risk for new users)
- Hash-based:
shard = hash(user_id) % num_shards(even distribution, hard to range query) - Directory-based: lookup table maps keys to shards (flexible, lookup table becomes bottleneck)
Challenges: Cross-shard joins (avoid or use scatter-gather), rebalancing shards (consistent hashing helps), distributed transactions (expensive).
Q25. Design a Circuit Breaker Medium
States:
- Closed: normal operation, requests pass through
- Open: too many failures → stop all requests immediately (fail fast)
- Half-Open: after timeout, allow limited requests to test if service recovered
Closed → (failure threshold exceeded) → Open
Open → (after reset timeout) → Half-Open
Half-Open → (success) → Closed | (failure) → Open
Implementation: Track failure count and timestamps in a sliding window. Trip breaker at X failures in Y seconds.
Advanced & Specialized
Q26. Design a Distributed ID Generator (like Snowflake) Hard
Requirements: Globally unique, sortable by time, no central bottleneck.
Twitter Snowflake Format (64-bit):
[41 bits timestamp] [10 bits machine ID] [12 bits sequence]
~69 years 1024 machines 4096 IDs/ms
Alternatives:
- UUID v4: random, not sortable (bad for DB index performance)
- UUID v7: time-ordered UUID (good modern alternative)
- ULID: sortable, URL-safe alternative to UUID
Q27. Design a Pastebin (text sharing) Easy
Simple design: Short unique ID (Base58) → map to stored text. S3 for content storage, DB for metadata (title, expiry, view count, visibility). Use CDN for popular pastes, TTL for expiration.
Added features: Syntax highlighting (stored as metadata, applied client-side), private pastes (require auth), burn-after-read (delete on first view).
Q28. Design a Real-time Collaborative Editor (like Google Docs) Hard
Challenge: Multiple users editing simultaneously without conflicts.
Approaches:
- Operational Transformation (OT): track and transform operations to handle concurrency (complex, used by Google Docs)
- CRDT (Conflict-free Replicated Data Types): data structures that merge automatically without conflicts (used by Figma)
Architecture:
Client → WebSocket → Collaboration Server → Operation Log (Kafka)
→ Document Store
All clients receive all operations → apply transformations locally
Q29. Design an API Gateway Medium
Functions: Authentication/Authorization, Rate Limiting, Request routing, SSL termination, Load balancing, Request/Response transformation, Analytics & Logging, Caching.
Architecture:
Clients → API Gateway → [Auth Service] → Microservices
→ [Rate Limiter]
→ [Request Router]
→ [Response Cache]
Examples: AWS API Gateway, Kong, NGINX, Envoy.
Q30. Design a Fraud Detection System Hard
Real-time Requirements: Decisions in < 100ms per transaction.
Architecture:
Transaction Event → Stream Processor (Kafka/Flink) → Feature Extraction
↓
ML Model (rule engine + gradient boosting)
↓
Risk Score → Block/Allow/Challenge
↓
Feedback Loop (labeled fraud → retrain)
Features Used: Transaction amount, velocity (N txns/hour), location mismatch, device fingerprint, user behavior patterns, merchant category, time-of-day.
Trade-offs:
- False positive rate vs false negative rate (blocking legitimate users vs letting fraud through)
- Latency vs model complexity
- Rules engine (transparent, fast to update) vs ML (higher accuracy, black box)
System Design Cheat Sheet
Back-of-Envelope Numbers
| Unit | Value |
|---|---|
| 1KB | 10^3 bytes |
| 1MB | 10^6 bytes |
| 1GB | 10^9 bytes |
| 1TB | 10^12 bytes |
| 1 million req/day | ~12 req/sec |
| 1 billion req/day | ~12,000 req/sec |
Common Technology Choices
| Use Case | Technology |
|---|---|
| Real-time messaging | WebSockets, Server-Sent Events |
| Message queue | Kafka (stream), RabbitMQ (task queue) |
| Cache | Redis (versatile), Memcached (simple caching) |
| Search | Elasticsearch, Solr |
| File storage | S3, GCS |
| Time-series | InfluxDB, TimescaleDB |
| Graph DB | Neo4j, Amazon Neptune |
| Wide-column | Cassandra, HBase |
Related Articles
- Data Structures Interview Questions 2026 — DSA is the prerequisite for every system design round
- Networking Interview Questions 2026 — TCP/IP, HTTP, and DNS — the backbone of distributed systems
- DBMS Interview Questions 2026 — Database design decisions are central to system design
- Amazon Placement Papers 2026 — System design is heavily tested at Amazon SDE rounds
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